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Archive for July 9th, 2010

Loomer Sequent

[ 0 ] 2010/07/09

It's easy to overlook Sequent at first glance. As the prominent vertical bars of the interface suggest, it offers step sequencing, while the array of knobs down the left govern further parameters. What's not immediately apparent, though, is that it's semi-modular.

The two filter units, distortion, delay, looper, gate and pan modules can be wired up in pretty much any way you choose (although you can't create feedback loops) using a small routing panel at the top of the interface.

Each effect sounds great on its own, but they're even better in combination. The values of various controls of each module are tied to individual step sequencers, tempo-synced to your DAW.

Start with the Initial patch, for example, and drop one of the Filter modules into the signal path - you do this by connecting it to the input node and one of the two output nodes.

The signal is stereo throughout, with the two output nodes used to create a mix according to the position of the crossfade knob, which is useful for wet/dry combinations, as well as parallel processing.

With a module selected and enabled, the central step-sequencing area comes into play. The Filter modules, for instance, have two sets of bars: one for adjusting cutoff frequency and the other for resonance. You can also dial in fewer steps and alter the duration Sequent spends on each, as well as enabling random step selection and a random variation value.

Demented slicing

What you can and can't sequence depends on the module. The beat-shifting Looper is the most well-specified, featuring sequencers for nine of its parameters. However, the Delay module comes close, enabling to you adjust feedback and delay time, as well as the send amount. The Gate is also comprehensive, offering both slew and depth in addition to the on/off trigger value.

The results can be fantastic, from the simple space dub sounds you get from a combination of filter and delay, through to digital granularity as small chunks of audio fly from the Looper into the analogue-style distortion.

Sequent is capable of both subtle, rhythmic modulation and full-on electronic entropy. There's also a Pattern mode, for switching between up to 12 completely different setups via MIDI.

Loop the loop

The Looper effect is arguably what gives Sequent its character. It has nine sequencable parameters, the basic one being the row of Trigger toggles.

Whenever the sequencer encounters an 'on' cell, the audio is sliced and repeated, with the other eight parameter sequencers determining exactly what happens during the repetition. Parameters include length, sample offset and pitch, and the number of times a slice can repeat within its own timed slot.

You can also reverse a slice, set a pitch decay (the pitch will rise or fall with each repeat) and lock its repetition to the overall tempo. With subtle use, it's like a rhythmic delay, and gentle shifts in pitch also work well for pulsing pads and tonal delays.

At extremes, it's instant IDM, spitting out frenetic drills and buzzes. Add the random variation/step selection and the Looper becomes an ever evolving beat machine from hell - or heaven, depending on your musical predilection.

There are some problems, though. We don't like how you can't discern which modules are active from the routing window, and we'd like a more intuitive way of disconnecting cables. Currently, you click on the output and an input is removed, which works fine until you've got multiple destinations to contend with.

It's also not possible to control individual steps of a sequence with MIDI, to set the values using faders or knobs on a controller. We'd also like to see presets for individual sequencers.

Overall, though, Sequent is a winner, and any niggles can be excused for the first release of what is a great-sounding and easy-to-use bit of creative software.

(2 pages; go to page: 2)



MeldaProduction MMultiBandTransient

[ 0 ] 2010/07/09

As with MeldaProduction's MMultiBandHarmonizer, MMultiBandTransient (MMT) makes use of an underlying multiband engine.

As with other transient processors, it's designed for boosting or reducing the attack and sustain portions of sounds. Thus, each band includes attack, sustain and gain controls, and these are complemented by global input/output gain and wet/dry mix.

But that's where the similarity with your typical transient processor ends, because MMT is blessed with an array of features worthy of the finest creative and mastering plug-ins.

First up, each band has selectable window resolution (0 to 200ms), automatic gain compensation and three monitoring options (normal, difference and transient).

You've then got four upsampling options (up to 4x), eight parameter memories (with morphing between the first four) and a flexible display with per-band signal metering.

Further settings include high-quality upsampling (using steeper linear phase filters at the expense of added latency), window rescaling, modulator and automation resolution (five settings), channel processing modes (stereo, mono, surround and so on), three crossover options (analogue, linear phase and hybrid) and MIDI CC assignments.

MMT's most complex aspect is its modulation section, including everything from simple LFOs to complex multiparameter combinations and inverse modulations with custom oscillator shapes.

This raft of heavyweight modulation options worked well for MMultiBandHarmonizer, but we feel that it's somewhat over-engineered and superfluous for a transient processor.

Band aid

The multiband engine at the core of MMT is like that of a typical multiband compressor or limiter. You can use up to six bands, move crossover points, adjust the width of the bands, change per-band levels (+/- 24dB) and link all parameters for easy global adjustments.

The big difference is you're shaping the transient behaviour of each band, rather than compression settings. While attack and sustain controls are on the lower part of the interface, most other settings are changed in the display graphic.

Here you can solo, mute and bypass bands, as well as selecting them, which brings up their settings in the panel below. This is incredibly helpful, enabling you to solo in on specific areas, adjust band limits and bypass to compare the results.

There are also band-specific options to monitor only the transients or the difference between dry and wet signals, which you can even leave permanently engaged for creative uses.

Designer transients

The benefit of having a multiband transient effect is that you can concentrate its processing on specific frequencies within a signal.

As ever, the obvious candidate for transient trickery is drums and we achieved everything from subtle enhancement to abrupt 'clipped' sounds. We tried individual elements and whole kit mixes, and in the case of the latter, you can, to some extent, single out kicks and snares for treatment - useful for simple enhancement and more extreme cases where you're trying to 'rescue' poorly recorded material. We were even able to reshape the picked sound on a bass guitar.

We also delved into some of MMT's more complex settings, including crossover styles and upsampling. We found the linear phase crossover very CPU hungry, and combined with the maximum upsampling settings, we began to hit problems. Luckily, you don't really need to use any of these features to enjoy good results, although they could be handy for mastering.

We also found using multiparameter modulators hit the CPU hard, but Melda say that they're working on improving this particular aspect.

All told, MMultiBandTransient is a flexible and affordable plug-in with some nice touches, and if you steer clear of the more CPU-sapping aspects, it's also pretty useful.

(2 pages; go to page: 2)



MeldaProduction MMultiBandHarmonizer

[ 0 ] 2010/07/09

MMultiBandHarmonizer is just one of the latest crop of plug-ins from Prague-based MeldaProduction. It's a 120-voice harmony generator that can operate on up to six separate bands of monophonic or polyphonic material.

One important point is that the 'harmonies' are in fixed intervals and do not intelligently adapt to the musical key (by switching between major and minor thirds, and so on), making this a pitchshifter rather than a true harmoniser.

The plug-in is neatly laid out, with the adjustable band crossover points and levels shown in the top panel, as well as per-band and master level meters. Clicking on a band brings up its available parameters in the Sound Settings and Harmony panels.

In Sound Settings, you can pick from Granular, Adaptive Granular and Vocoder modes for each band. The Granular modes are suited to monophonic or rhythmic material where maintaining transient response is a priority - we had great fun processing breakbeats while adjusting the Grain Size in real time.

There's a Strumming parameter that staggers the timing of each harmonised part to approximate the effect of a guitarist striking a chord, and this is also good for stutter-style effects (although it can't be synced to your host's tempo, sadly).

The Vocoder mode comes in low, mid and high-quality flavours for polyphonic and vocal sources. It has sliders for Keep Phase (to prevent unintentional stereo widening) and Sharpness, which can increase or diminish level differences between louder and quieter frequencies - useful for bringing out breathiness, for example.

The Harmony panel is where you select harmonies on the five-octave virtual keyboard, and you can have a different one for each band. There are buttons for common chords across up to three octaves, including 9th, 11th and 13th variations.

Disappointingly, you can't play harmonies in by MIDI, but MeldaProduction assures us that this will be added in an update.

Going global

The Global Pitch control panel is where you can set the overall pitch of the effected signal, with two additional parameters for the Vocoder modes: Keep Formants, which we set to 100% for more realistic vocal processing, and Formant Shifting, which is useful for creatively abusing signals. There's up to 4x oversampling too, which makes a surprisingly profound difference.

Sound-wise, the results of producing chords from a single sung line weren't comparable to getting a good vocalist to multitrack each layer in turn. However, for adding an octave below or a fifth above, for example, the plug-in performs well enough, especially if the wet signal isn't turned up too much and you wisely set the bands' crossovers - we found the 400Hz-1kHz range the best area to process to avoid Mickey Mouse-esque pitchshifting artifacts.

Parameter power

For ardent tweakheads, there are four modulators. Clicking one brings up a separate window, where you can configure an enormous range of LFO shapes - you can even define your own, use a step sequencer and blend waveforms to create new ones. LFO sync and envelope following options are also here.

(2 pages; go to page: 2)



BBE Sound Sonic Sweet

[ 0 ] 2010/07/09

Sonic Sweet is a collection of three plug-ins designed to make your mixes clearer and louder, and it follows in the 'enhancer' tradition of BBE's famous Sonic Maximiser hardware range, including an emulation of their mysterious processing.

All three plug-ins are designed to be used as channel inserts. The Sonic Maximizer was BBE's flagship device back in the '80s. "We're not sure what it's doing… but we like it!" was a common reaction.

It wasn't as excessive as the alternative, the Aphex Aural Exciter, which could make things overly fizzy. BBE's box brought a clarity to the top end and fatness to the bottom, and today there are a range of hardware Sonic Maximizers to choose from.

The company have long maintained that the devices "correct" phase shift and distortion, while sceptics claim that the process is in fact much less esoteric. But whatever they do, the Sonic Maximizer D82 plug-in emulates it.

Artificially enhanced

You get three controls: Lo Contour, which enhances unspecified bass frequencies; Process, for doing the same to the treble; and an Output knob. Simple but effective.

Essentially, it works like a fancy tone control or a variable 'loudness' button, but there's no doubting that it does something pleasing to both individual sounds and whole mixes.

There's a danger of overdoing it and losing all your mid-range content, though - the controls go up to ten, but you'll probably live to regret straying anywhere above four! In our audio example below, the Lo Contour was at 2.7 and the Process at 1.3 and that's already quite extreme.

The Harmonic Maximizer H82 is perhaps BBE's more direct answer to the Aphex Aural Exciter, although there's no BBE hardware equivalent. It's a bass enhancer, synthesising bass harmonics, and a high-frequency exciter. The idea is you tune it in and add harmonics to the desired range.

Even more so than the D82, this is dangerous in the wrong hands and easily overdone. It's ideal for livening up poor recordings but is often too much for other uses.

Like the H82, the Loudness Maximizer L82 has no hardware counterpart. It's a multiband limiter with fixed bands and two controls: Sensitivity (ie, threshold) and Release, plus an output level. There's no gain reduction meter to let you know how hard you're pushing it and, despite it being multiband, we experienced a fair degree of pumping from the kick drum at a low push.

Multiband dynamics units are only really broadly useful when you can adjust the bands and know what you're doing.

Stand by for exciter!

Exciters have been around since the '70s and were all over the place by the '80s, when every new record had to be brighter than the last one to the point where some of the releases were almost unlistenable due to the ear-searing presence and treble. Just remember how kick drums sometimes ended up as little 'blips'!

Whereas a high-frequency EQ boost simply turns up harmonics that are there to begin with, exciters generate sympathetic orders of harmonics that aren't already present. As a result, they can sound edgy and unnatural, even with small amounts of excitement.

But of course, highly unnatural sounds are very much a part of music production, so exciters can certainly work their magic in a mix. Focusing on the very high end of the frequency range to add 'air' is usually the most successful route, while generating extra bass harmonics can add perceived weight and thump.

Overall, there are better alternative individual plug-ins out there. The H82 isn't something you'll use on every mix and the L82 is a bit of a lemon.

The D82, however, is great for adding thump and sparkle - if you get the pack mainly for this one, you shouldn't be disappointed. Just tread carefully with the 'enhancements' and remember to compare to commercial mixes while you're at it, so you don't overdo it.

(2 pages; go to page: 2)



BBE Sound Stomp Ware

[ 0 ] 2010/07/09

Guitar stompboxes have always been the punks of the effects world. After all, subtlety is usually the last thing on a guitarist's mind - when you put the pedal to the metal, you want the audience to know about it!

Here we have plug-in emulations of eight hardware BBE pedal effects, many of which are themselves inspired by vintage stompboxes of the '60s and '70s.

They come as discrete plug-ins, with no all-in-one pedalboard view, so to change the order, it's a case of dragging inserts around in your DAW - easier in some hosts than others. You'll typically run these pedals in front of amp sim software such as AmpliTube or Guitar Rig.

The Green Screamer is presumably an Ibanez Tube Screamer imitation, giving an overdriven valve tone. The depth, warmth and body aren't so far off the real thing and it's far more convenient.

The transistor-based Free Fuzz is a Big Muff/Fuzz Face-alike, but in truth, it's more fizz than fuzz and not as unruly as it should be.

Mind Bender is a modulation effect with simple Speed and Depth knobs, and a switch to flip between chorus and vibrato modes. It adds a rich creaminess to any sound but is best used in moderation unless you want a sound that's straight out of the '80s - like cornflour; just a touch is all you need to thicken.

Opto Stomp is an opto-compressor based on soft-knee units from the '60s. It's the most subtle of the lot but once you know how to set it and can hear that it's giving a constant 'in-your-face' level to your solos or vocals it's not one you'll forget. An invaluable back-room boy that's great because of its transparency.

Sonic Stomp is a pedal version of BBE's Sonic Maximiser hardware. It's got two knobs: Lo Contour adds fat low harmonics, Process lends excitement to the treble. Treat it as an EQ with bells on and you'll find it's perfect for bringing out the best in a sound.

Back to the more extreme: Soul Vibe is a vintage phaser-type pedal for sweeping rotary effects. It has a lovely, dense tone to it, though we'd prefer it if the Speed knob had a greater range, so that we could set it to go slower.

Twice the fun

Two-Timer is a stereo delay pedal that does what it says. The long delays are warm, resulting in a rich effect akin to tape delays of old. The other stereo effect is Tremor, a syncable tremolo effect with panning and volume modulation.

All modulation and delay effects can be tempo-synced, and all the plug-ins will work on stereo signals when inserted on a stereo track, though you won't hear any stereo tricks like filter panning in the Soul Vibe, for instance.

Mix 'n' match

In the real world, you can come across all sorts of signal level incompatibilities when trying to use guitar pedals for non-guitar sound sources. In software, though, it takes a second to throw on an insert and hear the results, and so anything you fancy can be subjected to the rudeness of these snazzy stompboxes.

The key is in mixing and matching the pedals in a similar way to how a guitarist would build their sound. For example, the Green Screamer adds balls and 'bite'. Team this up with the Sonic Stomp to add some really fat low end and rich harmonic overtones.

Chain that to the Opto Stomp and the compression puts the sound right up close and personal. Throw on the Two-Timer at the end of the line for some atmospheric delay and you have an authentic dirty lead setup that can be applied to a synth or even a vocal for extreme effects.

This is a set of guitar pedals in a very literal sense. The way you interact with them, the way they behave and the results from them are all much like the real thing, with that extreme, dirty quality that makes pedals so endearing.

Given the power of software, though, it almost seems a waste that the designs aren't taken further, but then again, that might flummox guitarists.

(2 pages; go to page: 2)



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