Subscribe via RSS Feed Connect with me on Flickr

Category: Syndicated

Solid State Logic X-Patch

[ 0 ] 2010/09/01

The X-Patch is a very straightforward 16-by-16 analogue routing matrix, with enough little extra features to satisfy most needs straight out of the box.

Outwardly it's deceptively simple. The front panel sports a power switch, inputs for channels 1 and 2 (either jack or XLR) and outputs for channels 1 and 2 on XLR. The rear panel has four 25-way D-Subs handling the 16 channels of audio ins and outs, an Ethernet socket to connect to your computer, two MIDI ports - one in and one out - and a five-pin DIN socket for the external power supply.

Having got it all connected, the next thing to do is to install the supplied software onto your computer and get the two talking, which can be in done one of two ways. If you only have one unit and aren't on a network, a straight Ethernet cable between the two will suffice. If you're on a network or want multiple units connected, you will need an Ethernet hub.

Either way works, and both are pretty straightforward to set up using the clear instructions in the online manual.

Chain reaction

Next, you need to setup your input and output sources. Opening the Setup menu, you can select channels and simply write in the names of all devices you have connected.

For each separate in and out, you can set a nominal level of either +4dBu or -10dBu, meaning that you can mix and match pedals and domestic level devices with professional line level devices. This is very handy if you want to use pedals as part of your input chain, or just have a pedal on an insert point, without having to worry about gain compatibility.

There are three buttons in the centre: 'Unlink', meaning that the input and output are unrelated; 'Device', denoting a unit through which the signal would pass (such as EQ, compressor or delay); and 'Insert', denoting an insert point.

The main Edit page allows you to route devices directly to one another either individually or via chains of up to six devices, which you can store and name individually.

In the centre of the Edit page, you have 16 inputs with pull-down menus from which to select the source that feeds them. As you connect devices together, their outputs are greyed-out on the menu to tell you that they are already in use or are part of a chain that's in use.

Patch work

We set up a mix of pedal board, EQs, compressors and DAW ins and outs for our test. At the bottom of the screen is the Chain Editor. You select a chain to edit in the left-hand column, pull in up to six devices, save it and give it a name. You can then save this as a preset (in the right-hand menu) and name it.

As you build up a list of chains and presets, you can have complex setups available at the touch of a button. Once you have your presets programmed, you can switch between them using a simple MIDI patch switcher, making it really useful live.

This, coupled with the fact that it accepts -10dBu, makes it a very competitive alternative to an expensive custom pedalboard - the flexibility of its patching options, puts it way beyond many we have seen. SSL have certainly thought this one through.

Sonically, like all of their SuperAnalogue devices, it is excellent. The simple design and excellent user interface make it really easy to get to grips with, and the flexibility it offers in setting up complex patches can save huge amounts of creative time.

If you don't already have a patchbay, you may find you never need one; if you already have one, you will find yourself using it a hell of a lot less. We can't wait!



Telefunken Elektroakustik AR-51

[ 0 ] 2010/09/01

The Telefunken R-F-T range has been developed to offer this iconic brand at a more affordable price by using what are coyly called 'off-shore' components.

In the case of the AR-51, this means that the diaphragm and power supply are made off-shore, tested in the US and combined with a new-old-stock ECC81 valve-based amplifier and the same transformer as found in their C-12 and ELA M 251E models.

As a hybrid design, the AR-51 - looking like a slightly squat C-12 - has been branded a 'utility' mic and, as such, escapes the expectations of a direct vintage facsimile. Even though it's only 20% of the price of a reissue C-12, at £1,500 it's still no impulse purchase.

Supplied with shockmount, power supply, IEC cable and 5m mic-PSU connector, the mic itself is weighty, though not too challenging for standard mic stands, and engineered to a very high standard inside and out. The shockmount is simple but, again, of the standard expected from a high-end mic.

Tele tone

When Telefunken say it's a utility mic, they really do mean it - we found nothing that the AR-51 sounded bad on, and for many sources it really shines. The tone is classic smooth condenser: never sounding exaggerated or scooped, always allowing the reality of the source to come through unmolested.

The proximity effect performance is excellent - vocals, particularly deep male voices, come forward without booming. On guitar amps the same is true, with no low-mid-mush, even right up close.

In the aforementioned roles, the smooth response extending across the mid and high frequency ranges manage to balance presence and airiness without over-articulating sibilance or hyping the 10kHz+ range. The nine pickup patterns provide all the variation one needs without becoming nasal around cardioid/super-cardioid.

The well-balanced frequency response keeps the foreground/background relationship intact in omni mode and still manages to focus on the forward position on tighter patterns without becoming uneven.

The clear low-mid articulation can create the illusion of the AR-51 being a tad bass-light, but there's plenty of low-end extension: it's just not as scooped as on some mics. This even tonal balance makes the AR-51 a rare candidate for corrective EQ, and yet provides a rich source for creative tone shaping.

Performance mic

Transient response is excellent, easily capturing percussive sources realistically across a wide dynamic range, from the subtlest snare ghostings to the most intense floor tom wallops. There is no pad control, but the relatively low output gain (~10dB down from my main valve condenser) means loud sources don't require padding.

Despite this, there's enough low noise output to capture quiet sources with a standard 60dB range preamp. The sheer quality of this mic means that £1,500 is a reasonable price to pay considering that it will easily fill that 'lead vocal' spot in a mic collection.

There are a lot of mics in this price bracket - all promising some small variation on classic designs - and many have performance qualities that it's hard to fit a cigarette paper between. Even so, the AR-51 more than deserves the place it will be afforded on the basis of the Telefunken badge it carries. ...



Propellerhead Software Record 1.5

[ 0 ] 2010/08/25

Reason 5 might be grabbing all the headlines, but its sibling, Record, is no slouch either. Whereas Reason is aimed primarily at electronic music styles, Record is more akin to a traditional DAW, with full-on audio recording, superb real-time timestretching and a mixer that's modelled on an SSL console, complete with bus compressor.

The free 1.5 upgrade offers up a number of persuasive reasons to upgrade, crossgrade or purchase it outright.

First and foremost of the new goodies is Neptune. Finally bringing the joys of auto-tuning to Propellerhead users, it does a fantastic job of correcting incoming monophonic audio, giving control over expression, vibrato, correction range, formant control and speed.

The result is a device that can gently smooth over vocals in myriad styles, or generate the characteristic robotic effect we've heard on almost every R&B track of recent times. It does all of this quickly and with the minimum of fuss. You can also manually play in notes with a MIDI keyboard, making for a sort of vocoder/auto-tuner hybrid.

If that's not enough, Neptune's voice synth enables you to play vocal harmonies alongside the original, even allowing chords. These can be wired to separate outputs and treated on a new channel, for full control.

And, of course, you can mute the dry signal altogether, instead playing completely new polyphonic vocal lines. A single word will suffice to sum up Neptune: awesome.

Add to this the heightened sequencing functionality introduced by Blocks, the superb new arrangement system shared with Reason, and a number of smaller tweaks, such as drag-to-timestretch (very welcome indeed), Clip Normalisation/Reverse and an expanded ID8 patch library, and you're looking at one tasty update.

It goes without saying that all current Record users should grab this update without thinking. Reason users, on the other hand, now have a greater incentive to splash out for both products.

Anybody who has experienced neither app ought to try the fully functional time-limited demos as soon as they finish reading this review. The only thing to be aware of is that Record 1.5 is not compatible with Reason 4, so would need to buy an upgrade to Reason 5 to use them together. ...



Propellerhead Software Reason 5

[ 0 ] 2010/08/25

Reason has been a firm favourite of ours since its original release a decade ago. Not just a virtual studio in concept, it offers a literal representation of a traditional MIDI studio, revolving around a simulated rack to which a huge range of devices can be added.

Effects, synths, samplers, drum machines, mixers - all can be dropped into the rack and connected as you see fit by flipping around to the rear of the units and plugging virtual cables into their I/O ports. Sequencing is pretty much the only part of Reason that's not tied to the rack.

"Ultimately, Reason's restricted nature is also its strength."

Unlike almost all modern music applications, there's no third-party plug-in support - and there likely never will be, although you can connect Reason to other apps via the ReWire protocol.

Now Reason 5 is here, and following what seemed like an eternity tinkering with the restricted beta build, we're finally in possession of the finished, boxed version. But is it really any good? And are there any hidden drawbacks? That's what a review aims to uncover, so let's get to it…

If there's one new feature that has our pulses pumping the most, it's the Kong Drum Designer. Each of its 16 pads can control any of 16 drum channels, each of which holds its own sound source module.

The one you'll probably use most is NN-Nano, a stripped back version of the NN-XT sampler. The other modules are Nurse Rex (a mini Dr. Rex) and seven synthesisers.

Tip of the hat

Each pad can be assigned to any drum channel and also bound to one of four 'hit types'. Sound modules respond to these; for example, Synth Hi-hat offers closed, open and two intermediate positions.

NN-Nano's hit types, meanwhile, are four discrete multilayered setups. For Nurse Rex, hit types can fire off a loop, slice or slices. There are also pad-level Link and Alt group, level, pan, tone, decay and pitch controls, and two external sends and internal Bus FX send.

Oh, and then there are the effects! Each pad has two slots, for one of nine effects or an additional tone or noise generator. Our favourite is the Overdrive/Resonator, but the Rattler comes a close second. We'd like to have the effects in the Reason rack too, but for now, you can route signals through Kong.

There's also a send effect slot (eg, for reverb/delay) and a master slot for compression, etc. The small Q buttons positioned adjacent to most of Kong's parameters select them for Quick Edit mode, whereby all 16 pads display relevant controls. For example, hit the Q button next to the Pan/Level knobs and each pad turns into a mini X/Y pad for instant editing of pan and level.

It's a fabulous system. There are a few omissions, though: when loading multiple layers, there's no automatic velocity mapping, and Kong lacks the seemingly obvious per-pad delay/offset function. But overall, it strikes the right balance between power and immediacy, and on the back panel, you'll find every connection you might need.

Different drum

In addition to its sample-based drum modules, Kong offers seven synthetic ones. Physical Tom Tom, Snare and Bass Drum mimic real instrument sounds using physical modelling, while Synth Bass Drum, Hi-hat, Tom Tom and Snare ape classic synthesised drums.

It's a surprising inclusion given the huge number of sample banks on offer and the realism that multisampling affords. Surely you've already got all the drums you want with samples? Well, not quite.

The ability to tailor each drum sound to the rest of your track is every bit as fun and useful as being able to edit synth patches. Of course, this requires a lot of tonal control - and Kong has plenty. Physical Bass Drum, for example, has no less than nine sound-shaping parameters, taking in things like beater density, tone and even shell level. You can get lost for hours designing drum kits and adjusting them in real-time.

So how do they all sound - can they compete with samples? Well, the three physical modelling drums are rather impressive, offering a truly different and useful approach to real-sounding drums.

With judicious tweaking of settings, they can be very convincing, particularly in conjunction with the two effects slots. As for the synth drums, these recall the unashamedly unrealistic tones of old school drum machines (as do the physical modelled drums, on extreme settings) and quickly prove their worth when let loose on a project.

It's only a shame that you can't save individual drum module presets, although you can save entire banks.

The other new device is Dr. Octo Rex. This backward-compatible replacement for Dr. Rex allows up to eight loops to be loaded at once. However, the variations you can now achieve with a single loop can make you forget you have eight to play with!

Sampling made simple

Despite Reason's 'racks full of virtual gear' approach, previous versions couldn't sample audio directly like old school hardware samplers. That's all changed with Reason 5. Simply click a button on NN-Nano, ReDrum, NN-XT, NN-19 (we still love that Paul Hardcastle reference) or hit the icon in the Tool window to record your external source.

"Blocks might sound simple, and, well, it is - that's the point."

With the recording made, open the sample editor, which is at once both basic and beautiful. Start, end and loops points are set with the mouse, as are fades and normalisation. You can trim samples based around chosen start and end points, and snap these points to transients.

Once you've recorded and edited your sample, you can save it for use in any suitable playback device in Reason - complete, rather usefully, with its loop setting (one-shot, forwards or forwards-backwards).

One-click copying is another great feature, allowing quick variations to be saved. Like magic, Reason has gone from having no sampling functionality whatsoever to having perhaps the quickest tools of any DAW on the market. We challenge you to go from recording and editing a sample to playing it in a device in less time with anything else out there.

Rock around the Blocks

Perhaps the best feature debuting in Reason 5 is Blocks. This is a way of defining blocks of arranged material, ie, clips and automation. They appear in the sequencer as a single track, and you can define and use up to 32 blocks. One might be an intro, another a chorus and so on.

Blocks might sound simple, and, well, it is - that's the point. It's powerful, though, and could revolutionise the way you approach arranging. It makes reusing great edits easier than ever and lends a compositional spontaneity that - of all the major DAWs - only Live can match, while managing to be better for sequencing.

Anybody who tries Blocks will miss it terribly whenever they use any other sequencer - it's that good.

One thing we'd like to see, though, is the ability to highlight a section of arrangement and have Reason automatically create a block from it. You can do it manually, but there should be a more immediate function.

Reason's Factory Soundbank has always been a useful resource, if not particularly extensive or inspirational. For v5, Propellerhead have called on a who's who of sound designers, including heavyweights like Adam Beyer (techno superstar), the Bomb Squad (legendary Public Enemy producers) and Printz Board (musical director of the Black Eyed Peas).

There are drum banks, loops and more, totalling 1.5GB, with some genuinely great material to be found. Reason 5's newfound ability to lock controllers to specific devices shouldn't be overlooked.

Elsewhere, there are more enhancements than we can list. The most obvious is a coming-of-age makeover. Reason and Record now share an almost identical aesthetic, with many control sections made slightly larger and more clearly delineated.

The transport bar is improved, with larger level meters and a Tap Tempo button, for example. Record's virtual keyboard (use mouse or QWERTY keys) and Big Meter are also here.

All of which leads to our one major complaint. Despite all the welcome homogenisation with Record, the latter's multiple rack facility is absent, so the single column of rack devices takes up only part of a widescreen display. This oversight is as infuriating as it is inexplicable. And there are a couple of other small gripes.

For example, when we've talked about Reason in the past we've mentioned how we'd love to automate the Length control in the Groove section of the Toolbar. Playing with this in real-time yields an absolute goldmine of edits and breakdown effects, but it still can't be automated.

However, you can now at least resample such live tweaks on the fly. On the topic of sample tinkering, the vast majority of DAWs now offer some degree of built-in loop slicing, so Reason users could feel maligned at having to fork out for ReCycle on top.

Some might argue that it's time to add basic audio track functionality, too, but when you look at how little extra it costs to get all of Record's amazing functionality, and factor in the built-in sampling that Reason now offers, we think Propellerhead have got the balance about right.

One genuine grumble to round things off: we still think a comprehensive assignable key-command system is long overdue.

Reason reassessed

Minor caveats aside, how does Reason stand up in 2010? Music software has progressed immensely since it first emerged, but Reason uses many of the same devices it's always had. Can it still compete?

In short, yes. It's fair to say Reason has its own character, and while you can't use plug-ins, the built-in devices are great. The mighty Thor synth can produce everything from searing leads to bowl-breaking basses.

All of your drum needs are more than met with Kong, ReDrum and NN-XT, and there's a comprehensive range of effects processors.

Ultimately, Reason's restricted nature is also its strength. With only a few synths and a finite range of effects at your disposal, you really do get to know them inside out, in a way that very few producers bother to do now that there are so many plug-ins around.

And by eschewing third-party plug-ins, Reason is made so rock-solid that come the nuclear apocalypse, only cockroaches, scorpions and Reason will be left standing. It can run on a very modest machine, too, being one of the most CPU-light music applications we've ever used.

Most of us can benefit from using Reason as part of our setup, and as a number of name producers have shown, you can make complete tracks entirely in Reason. If you're into audio recording, it won't be for you, but perhaps its sibling, Record, will fit the bill.

For almost anybody else, whether pro or hobbyist, it's a crime not to at least try Reason. Without a shadow of a doubt, this is the best version yet - but more than that, it really does make Reason a complete proposition at last.



Vermona Kick Lancet

[ 0 ] 2010/08/23

By medical definition, a lancet is a cutting instrument with a double-edged blade, so it remains to be seen whether this specialist analogue module can produce cutting-edge kicks.

While it's possible to create a kick drum sound on most analogue synths, there's a lot to be said for having a box that's tailor-made for the job. As long as the basic tone is right and options are presented in a simple way with enough room for a range of variations in style, we have a machine that will out-perform a general synth.

As is common to the majority of Vermona gear, it's all analogue circuitry inside, housed in a metal case with the distinctive '70s brown and beige colour scheme. The stylish retro finish is absolutely top-notch; the corners are folded flush and smooth, and there are no unsightly screws to detract from the impeccable styling.

Blend it

A quick tour of the unit reveals two rows of controls on the top side. The first row is for adjusting the waveform parameters: this includes essentials such as decay time, pitch, bend range and bend time.

Expanding on this, we find two additional controls for FM Frequency and FM Intensity, which are unusual for kick drums. These parameters are all for editing the single oscillator, which provides sine and square waves.

The waveform can be blended from one to the other using the Wave dial on the bottom row. You can also add white noise to the mix and boost the attack transient to give it more of a click at the front.

You've got to give Vermona kudos for adding a 'Balls' knob. We expected it to be some kind of over-the top overdrive, but it's much more subtle; it seems to thicken up the fundamental frequency and mellow the upper mids, helping the click to sit in the mix better.

Get a kick

There are several ways to get a kick out of the box. The simplest way is to press the Trig button on the front panel: tapping once produces a single kick, but if you hold it down for a couple of seconds, it turns Latch on and fires off a regular 4/4 kick at around 100bpm.

The unit is equipped with MIDI in and thru, so you can choose to trigger it through a digital sequencer. The kick is mapped to MIDI note C1 as standard on channel 1, and it responds dynamically to note velocity.

If you are used to Old Skool analogue systems, there's a 5V gate input that can be used to trigger the kick at a fixed volume, or you can choose one of the three dynamic modes to get changes in volume.

To switch the mode, you need to send a MIDI CC 84 message with a specific value between one and four.

Deep down

We measured the pitch dropping as low as 20Hz, so there's no denying that this box can output deep bass if desired. We didn't find the noise oscillator or FM features too useful for kicks, but they do help for snare-type sounds.

We did find ourselves craving fewer linear envelopes, tighter decay and the possibility of different curves for the pitch bend to vastly expand the range on offer.

Sound-wise, it's got that real analogue tone: deep, warm and furry. It does a range of useful kicks that are different to both 808s and 909s.

It's not cheap, and it only does one thing, but live on stage or in the studio, this is probably the easiest and fastest way to get high-quality analogue kicks.



Wallander Instruments Brass and Wind collections

[ 0 ] 2010/08/20

The world is awash with orchestral string collections, with all formed of mammoth sampled libraries. Other orchestral sections aren't represented in the marketplace to the same extent, but Swedish company Wallander Instruments is addressing this balance with its WIVI Instrument libraries.

Rather than samples, WIVI uses synthesized modelling techniques to produce its sounds, with a correspondingly low demand on your computer's CPU and almost immediate instrument load times.

WIVI magic

The WIVI interface is Wallander's secret weapon, as staggering amounts of variation can be controlled. To get started, simply click the '+' button in the bottom right-hand corner of the main pane and up pops a list of all of the instruments. Click to add one or drag upwards to add multiple instances of the instruments you want; these are added to the virtual stage of your choice.

There are several acoustic spaces available, with a 'man' icon at the bottom indicating your virtual listening position. Tone and reverb are shaped in real time, so you can position yourself and shift instruments around until you've created your perfect 'virtual' setup.

You can even direct instruments individually, replicating a shifting microphone placement by turning the instrument through 360 degrees until you find the sound you want, while reverb is also fully tweakable.

Control and conduct

Beyond that, you can decide whether all instruments will play back on the same MIDI channel or be spread across many, choose muted or unmuted variations, and assign controllers for vibrato and articulation - the results of which can be stunning.

Most of the excellent range of instruments sound great, with wonderful richness in the low orchestral brass a major highlight, as are the solo saxophones that, particularly when used with MIDI controllers, truly come alive.

The weakness for us is in the flute sounds, which somehow lack the required air and breath - though they do integrate well into ensemble groups.

Straight out of the box, this is an impressive instrument but it gets better still. WIVI supports scripting codes that can carry out a multitude of musically useful tasks, such as creating sequences or shifting tuning scales.

By default, the Standard Edition Player is included, but the Professional Player can also be purchased to 'unlock' additional playing techniques that will appeal to pros looking to make these collections their go-to brass and wind libraries.

The collections aren't cheap but, pro or otherwise, they deserve your attention.



Vermona Mono Lancet

[ 0 ] 2010/08/19

This is one of two new tabletop synth boxes out this month from analogue purists Vermona. Mono Lancet is a two-oscillator mono synth with basic architecture, adding one filter, one ADSR envelope and one LFO to the equation.

The unit sits on the desktop and is about the size of a typical paperback book. It has a bit of a retro look to it, with its cream star-shaped knobs and two-tone brown metal chassis. It tilts forward slightly, making the three rows of knobs easy to read and all the more tweakable.

"You can count on a nice creamy tone, buzzing acid lines, squeaks and gurgling sound effects."

The unit is primarily triggered via MIDI and supplies both MIDI In and Thru ports on the rear. Also round the back is the audio out on a quarter-inch jack and a mysterious 25-pin D-Sub socket labelled 'extension'. Over on the left is where you plug in the 12V power supply, and next to that is a promising little button labelled 'Overkill'

When we first spotted the Overkill switch, we were eagerly anticipating some kind of nice overdrive stage or peak limiter to further warm the signal. Alas, reading the manual reveals that it's nothing so exciting; in fact, it's actually just the equivalent of a power on/off or standby switch, though Vermona are keen to point out in the manual that it is 'no power switch'.

Something must have got lost in translation, but always remember to unplug synths when they're not in use.

Lancet layout

The top row of controls is used for VCO 1 and 2 and its various modulation options. Each oscillator has a three-position switch to choose from Pulse and Saw waves, plus one extra option - either a triangle for Osc 1 or noise for Osc 2.

Both have three-position octave switches with Osc 2 sitting one octave higher. It also offers independent de-tuning by up to seven semi-tones in either direction. The pitch of both oscillators is modulated together, and sources include the LFO and the envelope - which provides positive and negative modulation.

The Glide knob adjusts the speed, and when the knob's at zero, glide is off. There is a second Glide Legato mode available (this only slides the overlapped notes) and this can be switched on or off via MIDI CC 89. This is achieved by sending the designated MIDI CC number below 64 for off and above 64 for on.

In fact, Vermona have previously used this method of transmitting MIDI CC messages to switch various functions on and off when there is no switch on the front panel.

Hello oscillator

Mono Lancet's mix control blends the two oscillators - it's worth pointing out that the volume stays even around the centre position then gently slopes off in each direction, leaving one or the other at max loudness. Since the oscillators are always being fed into the filter at a constant volume, there's no way to overdrive the filter on the way in.

Another limitation from not having a dedicated oscillator volume control is that, even when the filter resonance is set to self-oscillate, you can always hear the background tone.

The next row of knobs is for the VCF and the VCA. The three-position switch selects between the EG, a gate or always on. You can also use the Trig button or the mysterious SEQ button.

Not a lot is explained in the manual about how to use what you would imagine is a sequencer - other than that, if you press it, it plays a seemingly random repeated sequence. So apparently, this isn't so much a programmable feature as a little utility to check for sound when there's no keyboard handy.

The final bits of the puzzle, namely the LFO with S&H and ADSR, are located at the bottom, along with master tuning. The LFO features Square, Triangle and S&H shapes, and speeds range from the super-low 0.05Hz up to 250Hz for some cool buzzing, FM-style tones.

My Vermona

Tuning stability is one of the banes of analogue synth use. As far as consistency goes, the Lancet wasn't too bad; it remained fairly stable and didn't fluctuate out of tune too much from ambient temperature.

On the other hand, the octave scaling on the test unit was a bit out as we jumped from octave to octave. This is true of the three-position switch, which gets flatter by 12 cents per octave and also when played using a keyboard.

Maybe that's what some analogue enthusiasts love but we'd prefer it to be more accurate and that this was checked and calibrated at the factory.

Some users will no doubt moan about the lack of switches for engaging the options - which would obviously be the most convenient solution. But to look on the bright side, space and cost aside, you can store a number of different setups as MIDI files, and in this way everything can also be automated via a sequencer.

Bleep-wise, this synth is as capable as any other tabletop analogue box, of which there are plenty. Don't expect anything particularly new, but you can count on a nice creamy tone, buzzing acid lines, squeaks and plenty of gurgling sound effects.

MIDI and More

With a limited amount of knobs on the box to play with, it's not always obvious how this will affect its potential for sound design. The Mono Lancet has a number of extra features that are only accessible via MIDI.

This includes several option modes such as legato glides and velocity to amp or velocity and after-touch to filter cut-off.

You might notice that there are no controls for PWM directly on the machine which, in our opinion, is certainly a serious omission, but you can actually adjust the pulse width via MIDI.

You can turn this feature on and off using MIDI CC 85, then spinning or programming the Mod Wheel gets you modulating. This is the only assignment available for the Mod Wheel, so you might as well leave it on - it's too useful to just be overlooked.

We are divided in opinion as to whether or not it's a good thing that some of these options are MIDI-only, as we like the ability to in filter curve automation, but we're sure that analogue purists (and this is definitely the market in which Vermona excel) will not be so happy that they need to plug in a computer just to change the glide mode or PWM.

Cable ties

The lack of information regarding the 25-pin D-Sub expansion port makes it difficult to ascertain how much it will add to the synth's feature-set and ultimate value for money, and if it will integrate nicely with a modular setup.

Vermona have hinted that this will add CV/Gate style modular inputs and outputs for controlling things such as PWM and the filter, a MIDI-to-CV converter and also audio inputs, but they haven't announced whether they will sell a pre-configured cable or if you will have to make your own. This may change in the upcoming months, when Vermona unveil their master plan for the Mono Lancet, but until then it kind of sits in the ether in terms of value.

If these features do come to pass, then its value suddenly shoots up. For the moment, though, it doesn't do enough to stand out in the crowded desktop synth market.



Apogee One Audio interface

[ 0 ] 2010/08/19

Apogee's collaborations with Apple are yielding some tasty fruit. Fresh from last month's rendezvous with the GiO interface, this month we find ourselves in the company of One, Apogee's latest (and simplest) audio interface to date.

Featuring a single channel of high-quality audio I/O and with a similarly minimalist design feel, this could be the interface for audio-ists who need to balance only basic recording requirements with high-fidelity results.

Portability

One is a USB bus-powered black box which measures only a little longer and wider than an iPhone. It features a prominent silver dial on its upper surface which doubles as an Input Gain dial for signals being recorded and a volume dial for playback signals.

Due to the compact nature of the design, matching that of its older sibling the Duet, traditional audio input ports are replaced by a breakout cable - which has a bespoke connector - at the interface end and an XLR mic connector and quarter-inch jack input for instrument connections at the other.

Only one of these can be used at any time. Status lights at the top of the interface show which input is active, whether 48V of phantom power are being used or, indeed, whether the external microphone options are being superseded by One's own internal microphone.

This input is mounted towards the bottom of the interface's upper surface and represents the simplest way to get sound from the interface to the computer, requiring you to simply plug in the USB cable and set a gain level.

The provision of this internal mic will widen the potential appeal of One to interviewers and podcasters, among others, who'll be pleased to discover an interface which provides high-quality recording without the need to connect up external microphones.

Up and running

To configure audio connections, One's installer bundles the Maestro software (ostensibly a control panel) which toggles between external and internal inputs, lets you switch phantom power on/off and keeps you in control of all things I/O.

The CD installer requires Mac OS X 10.5.7, so if you're running Snow Leopard you'll need to download a driver from Apogee's site.

Our only gripe with One is that the breakout connector to the mic/line inputs is too short. While the USB cable is of adequate length, there's a serious risk that this interface will come shooting off your desk if you've plugged in a guitar and are rocking out or if you've connected a hand-held microphone for voice-over recordings, for instance.

The portability of the unit is such that you wouldn't want to find a way to pin it down but, equally, you do need to be a touch careful. Otherwise, the unit is simple to use and provides great results.

The headphone port doubles as the main audio output, so you'll need to grab a 3.5mm jack to phono adaptor cable (which isn't provided in the box) if you want to plug it into speakers.

One for you?

So, to whom will this appeal? Well, to the thousands of laptop users who mostly need playback but would love the option to jam a guitar, keyboard or vocal part over a work in progress and, as mentioned, to podcasters and interviewers, too.

As with GiO and Duet, One's ace up its sleeve is the quality of its audio signals, which are absolutely capable of pro results.



Powered by FeedBurner

eXTReMe Tracker